In addition to the host teams of Avishkar and Amonkhet (the Aether Rangers and the Champions of Amonkhet, respectively), eight other teams field racing crews in the Grand Prix and its lower divisions. The Ghirapur Sprint was not the only race that the New Culture Collective organized, but it was its largest, most popular, and most dangerous. The Consulate knew to expect the Sprint and spent great resources attempting to infiltrate the Collective to shut down the race and imprison the NCC’s leaders, agitators, propagandists, and activists.
Today, they are an integral part of the game, each with a rich backstory and a role to play in the ongoing MTG narrative. These are the Speed Demons, a group of possessed racers and their tormentors who drive specter-haunted vehicles, led by the eponymous demon that allows their excursions from their homeworld. The Speed Demon itself races among the possessed and the damned as a demonic minder, the tormentor of the team captain, Winter. Winter is a survivor of Duskmourn who has been granted temporary leave by Valgavoth, the archdemon of the plane, to try and win the Aetherspark for reasons, of course, of Valgavoth’s own. If Winter (or a racer on his crew) wins, he might be granted his freedom. If he fails, however, the Speed Demon will ensure Winter is dragged back to Duskmourn to face Valgavoth’s wrath.
Riders must pass through extensive schooling and training before they can mount a Quickbeast, and even then, only with the consent of the beast. When they do, they become bound and together make up two aspects of their district’s legend. So, what do you all think about the idea of Complementary Commander decks?
Can you have two planeswalkers with the same name in a commander deck?
These three planeswalkers would be especially worth doing that with. You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you’ve cast each from the command zone clear for “commander tax” purposes. All planeswalkers have the supertype “legendary” and are subject to the “legend rule.” However, planeswalkers with the same subtypes can exist under your control as long as they have different names. Commanders are the main heros and leader of your Commander deck, which are typically legendary creatures.
Can a legendary planeswalker be my Commander?
Commodore Guff was designed specifically to head Magic’s very first “superfriends” precon, an ambitious part of the Commander Masters precon cycle. As such, Guff is a superfriends commander that is all about building up a board of planeswalkers, a strategy that’s well-known for being clunky and easy to break apart in Commander. Another key strategy is to ensure that your deck can function effectively even without your commander on the field. This means having a good balance of creatures, spells, and other planeswalkers that can hold their own in various situations. It’s worth noting that in regular play, planeswalkers are not automatically eligible as commanders. The ability for a planeswalker to be a commander is a special exception, not a general rule.
Some of them help the planeswalkers tick up faster while others help us outright win the game. An important facet of planeswalker decks is finding ways to protect them. All three of your opponents can attack the squad, so raising a big army of tokens with Avenger of Zendikar or Scute Swarm is an important option. Wiping the board frequently with Wrath of God and friends is probably stronger, but an option you’ll want to be careful with. Blowing up the board a bunch won’t endear your friend group to the deck.
Swan Song, Counterspell, and Arcane Denial are the first three protective counterspells I’ll put in a list, though they’re often just the start if I need to protect a planeswalker. Far Fortune’s gang was one of the crews who left Gastal, rode to the horizon, and then ran out of gas. Lucky for them, though, they were stranded on Avishkar and quickly found their way into the Ghirapur Grand Prix and its aether-fueled machines.
For example, a player using Teferi, Temporal Archmage might focus on controlling time and resources, while Nahiri, the Lithomancer might indicate a deck built around equipment and artifact synergy. This insight allows opponents to anticipate and prepare for certain strategies, making the game more about outsmarting the opponent than just overpowering them. For the player with the planeswalker commander, the focus shifts to protecting this valuable asset. Planeswalkers, unlike creatures, can be attacked directly by opponents’ creatures. This vulnerability means you have to think defensively, ensuring your planeswalker can utilize their abilities without being overwhelmed. It’s a thrilling challenge to balance offense and defense, making every move count.
How many planeswalkers are allowed in a Commander deck?
Yes, some legendary planeswalkers have the ability to be used as commanders if it is stated on the bottom of the card. In Commander, you can have as many legendary creatures in your deck as you want. However, keep in mind that if you already have a legendary card with the same name on the battlefield, you will have to choose one to sacrifice. Yes, a legendary planeswalker can be a commander in certain circumstances. Some planeswalkers have the line “[CARDNAME] can be your commander,” which is an exception to the rule that your commander must be a legendary creature. Yes, but planeswalkers have their own version of the Legend rule.
For the answers to some of these questions, Miguel Lopez is here to show you the Planeswalker’s Guide to Aetherdrift. Settle in for the race of a lifetime as we prepare you for Aetherdrift’s story, which kicks off right here on DailyMTG starting January 13, 2025. Being a two-color deck with red in it also means you can potentially maximize a more focused package of planeswalkers, leaning into Chandra or Gideon kindred.
There is no limit to the number of legendary planeswalkers that can be in a commander deck. However, players must still follow the singleton and color identity rules of the format. Just make sure you abide by the singleton and color identity rules of the format. This opens up an exciting realm of strategic depth and deck-building creativity.
Estrid isn’t the worst, but I think you can do better in terms of planeswalker commanders. Estrid, the Masked requires a very specific deck to work, and it’s not that powerful even then. Maybe I lack the deckbuilding imagination to make a great deck with it as the commander, or maybe I just don’t like auras all that much. The only reason you’d want to run a commander with less overall power is if it offers unique synergies, but Jared Carthalion doesn’t even offer that. Sorry, but this planeswalker mtg decks commander just isn’t interesting enough for me.
In conclusion, while not every planeswalker can be a commander, those that can bring unique strategies and challenges to the commander format. This selective approach by the game designers shows a thoughtful balance between innovation and tradition, keeping the game engaging for both new and veteran players. These planeswalkers are not just any characters; they were designed with the intention of leading your deck in the commander format. Each one of them brings a unique strategy and style to the game.